using System; using System.Runtime.InteropServices; using CoreAudioApi; class Program { static void Main() { // Mute the computer MuteComputer(); // Wait for user input to exit Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } static void MuteComputer() { // Create an instance of the MMDeviceEnumerator var enumerator = new MMDeviceEnumerator(); // Get the default audio render device (speaker) var device = enumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia); // Mute the audio device.AudioEndpointVolume.Mute = true; } }