feat(SublimeText2.EditorPackages): cache packages
This commit is contained in:
1
EthanBrown.SublimeText2.EditorPackages/tools/PackageCache/EasyMotion/.gitignore
vendored
Normal file
1
EthanBrown.SublimeText2.EditorPackages/tools/PackageCache/EasyMotion/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.pyc
|
@@ -0,0 +1,22 @@
|
||||
[
|
||||
{
|
||||
"keys": ["ctrl+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false, "character": "enter"}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+shift+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+shift+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true, "character": "enter"}
|
||||
}
|
||||
]
|
@@ -0,0 +1,22 @@
|
||||
[
|
||||
{
|
||||
"keys": ["super+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false}
|
||||
},
|
||||
{
|
||||
"keys": ["super+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false, "character": "enter"}
|
||||
},
|
||||
{
|
||||
"keys": ["super+shift+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true}
|
||||
},
|
||||
{
|
||||
"keys": ["super+shift+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true, "character": "enter"}
|
||||
}
|
||||
]
|
@@ -0,0 +1,22 @@
|
||||
[
|
||||
{
|
||||
"keys": ["ctrl+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false, "character": "enter"}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+shift+;", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+shift+;", "enter"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true, "character": "enter"}
|
||||
}
|
||||
]
|
@@ -0,0 +1,23 @@
|
||||
[
|
||||
/* haven't figured out why yet, but for some reason you need to hit ctrl+c or escape twice to get it to deactivate jump targets */
|
||||
{
|
||||
"keys": ["ctrl+c"],
|
||||
"command": "deactivate_jump_targets", "context": [{"key": "setting.easy_motion_mode"}]
|
||||
},
|
||||
{
|
||||
"keys": ["escape"],
|
||||
"command": "deactivate_jump_targets", "context": [{"key": "setting.easy_motion_mode"}]
|
||||
},
|
||||
{
|
||||
"keys": ["<character>"],
|
||||
"command": "jump_to", "context": [{"key": "setting.easy_motion_mode"}]
|
||||
},
|
||||
{
|
||||
"keys": ["enter"],
|
||||
"command": "show_jump_group", "context": [{"key": "setting.easy_motion_mode"}]
|
||||
},
|
||||
{
|
||||
"keys": ["shift+enter"],
|
||||
"command": "show_jump_group", "context": [{"key": "setting.easy_motion_mode"}], "args": {"next": false}
|
||||
}
|
||||
]
|
@@ -0,0 +1,11 @@
|
||||
{
|
||||
// defines syntax highlighting scope that will be used to highlight matched jump targets
|
||||
// other examples include: keyword, string, number
|
||||
"jump_target_scope" : "entity.name.class",
|
||||
|
||||
// define the characters that we can jump to, in the order that they'll appear, they should be unique
|
||||
"placeholder_chars" : "abcdefghijklmnopqrstuvwxyz1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ",
|
||||
|
||||
// searches are case sensitive by default
|
||||
"case_sensitive" : true
|
||||
}
|
@@ -0,0 +1,203 @@
|
||||
/*
|
||||
* Apache License
|
||||
* Version 2.0, January 2004
|
||||
* http://www.apache.org/licenses/
|
||||
*
|
||||
* TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
*
|
||||
* 1. Definitions.
|
||||
*
|
||||
* "License" shall mean the terms and conditions for use, reproduction,
|
||||
* and distribution as defined by Sections 1 through 9 of this document.
|
||||
*
|
||||
* "Licensor" shall mean the copyright owner or entity authorized by
|
||||
* the copyright owner that is granting the License.
|
||||
*
|
||||
* "Legal Entity" shall mean the union of the acting entity and all
|
||||
* other entities that control, are controlled by, or are under common
|
||||
* control with that entity. For the purposes of this definition,
|
||||
* "control" means (i) the power, direct or indirect, to cause the
|
||||
* direction or management of such entity, whether by contract or
|
||||
* otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
* outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
*
|
||||
* "You" (or "Your") shall mean an individual or Legal Entity
|
||||
* exercising permissions granted by this License.
|
||||
*
|
||||
* "Source" form shall mean the preferred form for making modifications,
|
||||
* including but not limited to software source code, documentation
|
||||
* source, and configuration files.
|
||||
*
|
||||
* "Object" form shall mean any form resulting from mechanical
|
||||
* transformation or translation of a Source form, including but
|
||||
* not limited to compiled object code, generated documentation,
|
||||
* and conversions to other media types.
|
||||
*
|
||||
* "Work" shall mean the work of authorship, whether in Source or
|
||||
* Object form, made available under the License, as indicated by a
|
||||
* copyright notice that is included in or attached to the work
|
||||
* (an example is provided in the Appendix below).
|
||||
*
|
||||
* "Derivative Works" shall mean any work, whether in Source or Object
|
||||
* form, that is based on (or derived from) the Work and for which the
|
||||
* editorial revisions, annotations, elaborations, or other modifications
|
||||
* represent, as a whole, an original work of authorship. For the purposes
|
||||
* of this License, Derivative Works shall not include works that remain
|
||||
* separable from, or merely link (or bind by name) to the interfaces of,
|
||||
* the Work and Derivative Works thereof.
|
||||
*
|
||||
* "Contribution" shall mean any work of authorship, including
|
||||
* the original version of the Work and any modifications or additions
|
||||
* to that Work or Derivative Works thereof, that is intentionally
|
||||
* submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
* or by an individual or Legal Entity authorized to submit on behalf of
|
||||
* the copyright owner. For the purposes of this definition, "submitted"
|
||||
* means any form of electronic, verbal, or written communication sent
|
||||
* to the Licensor or its representatives, including but not limited to
|
||||
* communication on electronic mailing lists, source code control systems,
|
||||
* and issue tracking systems that are managed by, or on behalf of, the
|
||||
* Licensor for the purpose of discussing and improving the Work, but
|
||||
* excluding communication that is conspicuously marked or otherwise
|
||||
* designated in writing by the copyright owner as "Not a Contribution."
|
||||
*
|
||||
* "Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
* on behalf of whom a Contribution has been received by Licensor and
|
||||
* subsequently incorporated within the Work.
|
||||
*
|
||||
* 2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
* this License, each Contributor hereby grants to You a perpetual,
|
||||
* worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
* copyright license to reproduce, prepare Derivative Works of,
|
||||
* publicly display, publicly perform, sublicense, and distribute the
|
||||
* Work and such Derivative Works in Source or Object form.
|
||||
*
|
||||
* 3. Grant of Patent License. Subject to the terms and conditions of
|
||||
* this License, each Contributor hereby grants to You a perpetual,
|
||||
* worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
* (except as stated in this section) patent license to make, have made,
|
||||
* use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
* where such license applies only to those patent claims licensable
|
||||
* by such Contributor that are necessarily infringed by their
|
||||
* Contribution(s) alone or by combination of their Contribution(s)
|
||||
* with the Work to which such Contribution(s) was submitted. If You
|
||||
* institute patent litigation against any entity (including a
|
||||
* cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
* or a Contribution incorporated within the Work constitutes direct
|
||||
* or contributory patent infringement, then any patent licenses
|
||||
* granted to You under this License for that Work shall terminate
|
||||
* as of the date such litigation is filed.
|
||||
*
|
||||
* 4. Redistribution. You may reproduce and distribute copies of the
|
||||
* Work or Derivative Works thereof in any medium, with or without
|
||||
* modifications, and in Source or Object form, provided that You
|
||||
* meet the following conditions:
|
||||
*
|
||||
* (a) You must give any other recipients of the Work or
|
||||
* Derivative Works a copy of this License; and
|
||||
*
|
||||
* (b) You must cause any modified files to carry prominent notices
|
||||
* stating that You changed the files; and
|
||||
*
|
||||
* (c) You must retain, in the Source form of any Derivative Works
|
||||
* that You distribute, all copyright, patent, trademark, and
|
||||
* attribution notices from the Source form of the Work,
|
||||
* excluding those notices that do not pertain to any part of
|
||||
* the Derivative Works; and
|
||||
*
|
||||
* (d) If the Work includes a "NOTICE" text file as part of its
|
||||
* distribution, then any Derivative Works that You distribute must
|
||||
* include a readable copy of the attribution notices contained
|
||||
* within such NOTICE file, excluding those notices that do not
|
||||
* pertain to any part of the Derivative Works, in at least one
|
||||
* of the following places: within a NOTICE text file distributed
|
||||
* as part of the Derivative Works; within the Source form or
|
||||
* documentation, if provided along with the Derivative Works; or,
|
||||
* within a display generated by the Derivative Works, if and
|
||||
* wherever such third-party notices normally appear. The contents
|
||||
* of the NOTICE file are for informational purposes only and
|
||||
* do not modify the License. You may add Your own attribution
|
||||
* notices within Derivative Works that You distribute, alongside
|
||||
* or as an addendum to the NOTICE text from the Work, provided
|
||||
* that such additional attribution notices cannot be construed
|
||||
* as modifying the License.
|
||||
*
|
||||
* You may add Your own copyright statement to Your modifications and
|
||||
* may provide additional or different license terms and conditions
|
||||
* for use, reproduction, or distribution of Your modifications, or
|
||||
* for any such Derivative Works as a whole, provided Your use,
|
||||
* reproduction, and distribution of the Work otherwise complies with
|
||||
* the conditions stated in this License.
|
||||
*
|
||||
* 5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
* any Contribution intentionally submitted for inclusion in the Work
|
||||
* by You to the Licensor shall be under the terms and conditions of
|
||||
* this License, without any additional terms or conditions.
|
||||
* Notwithstanding the above, nothing herein shall supersede or modify
|
||||
* the terms of any separate license agreement you may have executed
|
||||
* with Licensor regarding such Contributions.
|
||||
*
|
||||
* 6. Trademarks. This License does not grant permission to use the trade
|
||||
* names, trademarks, service marks, or product names of the Licensor,
|
||||
* except as required for reasonable and customary use in describing the
|
||||
* origin of the Work and reproducing the content of the NOTICE file.
|
||||
*
|
||||
* 7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
* agreed to in writing, Licensor provides the Work (and each
|
||||
* Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
* implied, including, without limitation, any warranties or conditions
|
||||
* of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
* appropriateness of using or redistributing the Work and assume any
|
||||
* risks associated with Your exercise of permissions under this License.
|
||||
*
|
||||
* 8. Limitation of Liability. In no event and under no legal theory,
|
||||
* whether in tort (including negligence), contract, or otherwise,
|
||||
* unless required by applicable law (such as deliberate and grossly
|
||||
* negligent acts) or agreed to in writing, shall any Contributor be
|
||||
* liable to You for damages, including any direct, indirect, special,
|
||||
* incidental, or consequential damages of any character arising as a
|
||||
* result of this License or out of the use or inability to use the
|
||||
* Work (including but not limited to damages for loss of goodwill,
|
||||
* work stoppage, computer failure or malfunction, or any and all
|
||||
* other commercial damages or losses), even if such Contributor
|
||||
* has been advised of the possibility of such damages.
|
||||
*
|
||||
* 9. Accepting Warranty or Additional Liability. While redistributing
|
||||
* the Work or Derivative Works thereof, You may choose to offer,
|
||||
* and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
* or other liability obligations and/or rights consistent with this
|
||||
* License. However, in accepting such obligations, You may act only
|
||||
* on Your own behalf and on Your sole responsibility, not on behalf
|
||||
* of any other Contributor, and only if You agree to indemnify,
|
||||
* defend, and hold each Contributor harmless for any liability
|
||||
* incurred by, or claims asserted against, such Contributor by reason
|
||||
* of your accepting any such warranty or additional liability.
|
||||
*
|
||||
* END OF TERMS AND CONDITIONS
|
||||
*
|
||||
* APPENDIX: How to apply the Apache License to your work.
|
||||
*
|
||||
* To apply the Apache License to your work, attach the following
|
||||
* boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
* replaced with your own identifying information. (Don't include
|
||||
* the brackets!) The text should be enclosed in the appropriate
|
||||
* comment syntax for the file format. We also recommend that a
|
||||
* file or class name and description of purpose be included on the
|
||||
* same "printed page" as the copyright notice for easier
|
||||
* identification within third-party archives.
|
||||
*
|
||||
* Copyright [yyyy] [name of copyright owner]
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
@@ -0,0 +1,90 @@
|
||||
[
|
||||
{
|
||||
"id": "preferences",
|
||||
"children":
|
||||
[
|
||||
{
|
||||
"id": "package-settings",
|
||||
"children":
|
||||
[
|
||||
{
|
||||
"caption": "EasyMotion",
|
||||
"children":
|
||||
[
|
||||
// README
|
||||
{
|
||||
"caption": "View README",
|
||||
"command": "open_file", "args": {"file": "${packages}/EasyMotion/README.md"}
|
||||
},
|
||||
{ "caption": "-" },
|
||||
|
||||
// Settings
|
||||
{
|
||||
"caption": "Settings – Default",
|
||||
"command": "open_file", "args": {"file": "${packages}/EasyMotion/EasyMotion.sublime-settings"}
|
||||
},
|
||||
{
|
||||
"caption": "Settings – User",
|
||||
"command": "open_file", "args": {"file": "${packages}/User/EasyMotion.sublime-settings"}
|
||||
},
|
||||
{ "caption": "-" },
|
||||
|
||||
// Keybindings - Default
|
||||
{
|
||||
"caption": "Key Bindings – Default",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/EasyMotion/Default (OSX).sublime-keymap",
|
||||
"platform": "OSX"
|
||||
}
|
||||
},
|
||||
{
|
||||
"caption": "Key Bindings – Default",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/EasyMotion/Default (Linux).sublime-keymap",
|
||||
"platform": "Linux"
|
||||
}
|
||||
},
|
||||
{
|
||||
"caption": "Key Bindings – Default",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/EasyMotion/Default (Windows).sublime-keymap",
|
||||
"platform": "Windows"
|
||||
}
|
||||
},
|
||||
|
||||
// Keybindings - User
|
||||
{
|
||||
"caption": "Key Bindings – User",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/User/Default (OSX).sublime-keymap",
|
||||
"platform": "OSX"
|
||||
}
|
||||
},
|
||||
{
|
||||
"caption": "Key Bindings – User",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/User/Default (Linux).sublime-keymap",
|
||||
"platform": "Linux"
|
||||
}
|
||||
},
|
||||
{
|
||||
"caption": "Key Bindings – User",
|
||||
"command": "open_file",
|
||||
"args": {
|
||||
"file": "${packages}/User/Default (Windows).sublime-keymap",
|
||||
"platform": "Windows"
|
||||
}
|
||||
},
|
||||
{ "caption": "-" }
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@@ -0,0 +1,134 @@
|
||||
# Sublime EasyMotion
|
||||
|
||||
EasyMotion is a [Sublime Text 2](http://www.sublimetext.com/2) plugin that allows you to move the cursor to any character in your current view.
|
||||
|
||||
It's heavily inspired by [Vim's EasyMotion](http://www.vim.org/scripts/script.php?script_id=3526), and [Emacs' AceJump](http://www.emacswiki.org/emacs/AceJump) plugins.
|
||||
|
||||
After pressing the EasyMotion shortcut (default `cmd-;`/`ctrl-;`), you then press the character that you'd like to jump to. EasyMotion will then replace all currently visible instances of that character with one of `a-zA-Z0-9`. Press the key for the one you want and your cursor will be moved right to it.
|
||||
|
||||

|
||||
|
||||
|
||||
## Installation
|
||||
|
||||
### Install via PackageControl
|
||||
If you have the [PackageControl](http://wbond.net/sublime_packages/package_control) plugin installed, you can use that to install `EasyMotion`.
|
||||
|
||||
Just type `cmd-shift-p` (`ctrl-shift-p` on win/linux) to bring up the command pallate then type `install` and pick `Package Control: Install Package` from the dropdown.
|
||||
|
||||
Then type `EasyMotion` and choose the EasyMotion plugin from the dropdown. Hit `enter` and it will install.
|
||||
|
||||
### Manual Installation
|
||||
|
||||
Manual installation should be as easy as cloning this git repository into your Sublime `Packages` directory. On OSX:
|
||||
|
||||
cd ~/Application\ Support/Sublime\ Text\ 2/Packages
|
||||
git clone git://github.com/tednaleid/sublime-EasyMotion.git EasyMotion
|
||||
|
||||
(The directory name underneath packages __must__ be `EasyMotion` and not `sublime-EasyMotion` for some preferences to get picked up)
|
||||
|
||||
If you're interested in trying the next release of the plugin, you can switch your branch to the development branch:
|
||||
|
||||
cd EasyMotion
|
||||
git checkout development
|
||||
|
||||
This branch will have features that are marked as fixed in the issue, but haven't yet been merged to `master`.
|
||||
|
||||
## Usage
|
||||
|
||||
### Jump to any visible character
|
||||
|
||||
cmd-; <character> // OSX
|
||||
ctrl-; <character> // Linux/Windows
|
||||
|
||||
it will label all instances of that character with a unique value in `a-zA-Z0-9`, type the label you want and it will jump you to it.
|
||||
|
||||
#### Example
|
||||
|
||||
The cursor is at the end of the file and we want to jump to the beginning of the `realpart` variable on line 3
|
||||
|
||||

|
||||
|
||||
Instead of hitting the up arrow twice and scrolling over to the r (or grabbing your mouse), you could press `cmd-;` followed by `r`. That will transform your file into this (notice that each instance of `r` has been turned into one of `a-zA-Z0-9`):
|
||||
|
||||

|
||||
|
||||
Press `e` and your cursor will jump right there:
|
||||
|
||||

|
||||
|
||||
If your target character occurs more than 62 times in the visible area, it will decorate them in batches.
|
||||
|
||||
So if we search this for the letter `l` using `cmd-;`+`l`
|
||||
|
||||

|
||||
|
||||
The first batch of 62 targets will look like this:
|
||||
|
||||

|
||||
|
||||
**Just hit `enter` and it will highlight the next group of matches.**
|
||||
|
||||

|
||||
|
||||
Keep hitting `enter` and it will continue to cycle through them in groups of 62. You can also hit `shift-enter` to cycle backwards through the target groups. Hitting the `spacebar` will exit, and so will `ctrl-c` and `escape` (but for some reason there's currently a bug that makes you hit those twice to exit).
|
||||
|
||||
### Select all text between cursor and any visible character
|
||||
|
||||
cmd-shift-; <character> // OSX
|
||||
ctrl-shift-; <character> // Linux/Windows
|
||||
|
||||
it will label all instances of that character with a unique value in `a-zA-Z0-9`, type it and it will select all text between your current cursor position and the chosen jump target.
|
||||
|
||||
#### Example
|
||||
|
||||
So in the same situation as above, if we had hit `cmd-shift-;` followed by `r` and picked the `e` target that occurs at the start of the `imagpart` variable on line 3, we would end up with this:
|
||||
|
||||

|
||||
|
||||
|
||||
## User Modifiable Preferences
|
||||
|
||||
### Remapping the Sublime EasyMotion keyboard shortcut
|
||||
|
||||
You can remap your keys to be something other than the defaults by entering an override value into your "User - KeyBindings" (under Sublime Text 2 -> Preferences -> Package Settings -> Easy Motion on OSX), just make sure to copy the existing key bindings exactly and change only the first item in the `keys` stanza, otherwise it won't work. So if you wanted the jump command to be `ctrl-,`, you'd use:
|
||||
|
||||
|
||||
[
|
||||
{
|
||||
"keys": ["ctrl+,", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": false}
|
||||
},
|
||||
{
|
||||
"keys": ["ctrl+shift+,", "<character>"],
|
||||
"command": "easy_motion",
|
||||
"args": {"select_text": true}
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
### Overriding the placeholder characters used for jumping
|
||||
|
||||
Add this to your "User Settings" file (found at "Sublime Text 2 -> Preferences -> Package Settings -> Easy Motion -> Settings - User" on OSX) and change the string to contain whatever characters you'd like to use:
|
||||
|
||||
// define the characters that we can jump to, in the order that they'll appear, they should be unique
|
||||
"placeholder_chars" : "abcdefghijklmnopqrstuvwxyz01234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
|
||||
example using only QWERTY home-row replacements:
|
||||
|
||||
"placeholder_chars" : "jkl;asdfHGJKL:ASDFHG"
|
||||
|
||||
### Override the highlight color for jump targets
|
||||
|
||||
If the highlight color used for jump targets isn't bold enough if your color scheme, you can override it by changing this "User Setting":
|
||||
|
||||
// defines syntax highlighting scope that will be used to highlight matched jump targets
|
||||
// other examples include: keyword, string, number
|
||||
"jump_target_scope" : "entity.name.class"
|
||||
|
||||
|
||||
# Versions
|
||||
|
||||
- 0.8 - released 2/3/13 - updates location of preferences to EasyMotion specific file and includes plugin specific preferences file. You'll need to migrate preferences over into this file for them to stick.
|
||||
- 0.9 - released 2/14/13 - removes need for input panel and implements an easy_motion_mode to accept keystrokes, also lets `shift-enter` cycle backwards
|
@@ -0,0 +1,293 @@
|
||||
import sublime
|
||||
import sublime_plugin
|
||||
import re
|
||||
from itertools import izip_longest
|
||||
from pprint import pprint
|
||||
|
||||
REGEX_ESCAPE_CHARS = '\\+*()[]{}^$?|:].,'
|
||||
|
||||
# not a fan of using globals like this, but not sure if there's a better way with the plugin
|
||||
# API that ST2 provides. Tried attaching as fields to active_view, but didn't persiste, I'm guessing
|
||||
# it's just a representation of something that gets regenerated on demand so dynamic fields are transient
|
||||
JUMP_GROUP_GENERATOR = None
|
||||
CURRENT_JUMP_GROUP = None
|
||||
EASY_MOTION_EDIT = None
|
||||
SELECT_TEXT = False
|
||||
COMMAND_MODE_WAS = False
|
||||
JUMP_TARGET_SCOPE = 'string'
|
||||
|
||||
|
||||
class JumpGroupGenerator:
|
||||
'''
|
||||
given a list of region jump targets matching the given character, can emit a series of
|
||||
JumpGroup dictionaries going forwards with next and backwards with previous
|
||||
'''
|
||||
def __init__(self, view, character, placeholder_chars, case_sensitive):
|
||||
self.view = view
|
||||
self.case_sensitive = case_sensitive
|
||||
self.placeholder_chars = placeholder_chars
|
||||
self.all_jump_targets = self.find_all_jump_targets_in_visible_region(character)
|
||||
self.interleaved_jump_targets = self.interleave_jump_targets_from_cursor()
|
||||
self.jump_target_index = 0
|
||||
self.jump_target_groups = self.create_jump_target_groups()
|
||||
self.jump_target_group_index = -1
|
||||
|
||||
def determine_re_flags(self, character):
|
||||
if character == 'enter':
|
||||
return '(?m)'
|
||||
elif self.case_sensitive:
|
||||
return '(?i)'
|
||||
else:
|
||||
return ''
|
||||
|
||||
def interleave_jump_targets_from_cursor(self):
|
||||
sel = self.view.sel()[0] # multi select not supported, doesn't really make sense
|
||||
sel_begin = sel.begin()
|
||||
sel_end = sel.end()
|
||||
before = []
|
||||
after = []
|
||||
|
||||
# split them into two lists radiating out from the cursor position
|
||||
for target in self.all_jump_targets:
|
||||
if target.begin() < sel_begin:
|
||||
# add to beginning of list so closest targets to cursor are first
|
||||
before.insert(0, target)
|
||||
elif target.begin() > sel_end:
|
||||
after.append(target)
|
||||
|
||||
# now interleave the two lists together into one list
|
||||
return [target for targets in izip_longest(before, after) for target in targets if target is not None]
|
||||
|
||||
def create_jump_target_groups(self):
|
||||
jump_target_groups = []
|
||||
|
||||
while self.has_next_jump_target():
|
||||
jump_group = dict()
|
||||
|
||||
for placeholder_char in self.placeholder_chars:
|
||||
if self.has_next_jump_target():
|
||||
jump_group[placeholder_char] = self.interleaved_jump_targets[self.jump_target_index]
|
||||
self.jump_target_index += 1
|
||||
else:
|
||||
break
|
||||
|
||||
jump_target_groups.append(jump_group)
|
||||
|
||||
return jump_target_groups
|
||||
|
||||
def has_next_jump_target(self):
|
||||
return self.jump_target_index < len(self.interleaved_jump_targets)
|
||||
|
||||
def __len__(self):
|
||||
return len(self.jump_target_groups)
|
||||
|
||||
def next(self):
|
||||
self.jump_target_group_index += 1
|
||||
|
||||
if self.jump_target_group_index >= len(self.jump_target_groups) or self.jump_target_group_index < 0:
|
||||
self.jump_target_group_index = 0
|
||||
|
||||
return self.jump_target_groups[self.jump_target_group_index]
|
||||
|
||||
def previous(self):
|
||||
self.jump_target_group_index -= 1
|
||||
|
||||
if self.jump_target_group_index < 0 or self.jump_target_group_index >= len(self.jump_target_groups):
|
||||
self.jump_target_group_index = len(self.jump_target_groups) - 1
|
||||
|
||||
return self.jump_target_groups[self.jump_target_group_index]
|
||||
|
||||
def find_all_jump_targets_in_visible_region(self, character):
|
||||
visible_region_begin = self.visible_region_begin()
|
||||
visible_text = self.visible_text()
|
||||
folded_regions = self.get_folded_regions(self.view)
|
||||
matching_regions = []
|
||||
target_regexp = self.target_regexp(character)
|
||||
|
||||
for char_at in (match.start() for match in re.finditer(target_regexp, visible_text)):
|
||||
char_point = char_at + visible_region_begin
|
||||
char_region = sublime.Region(char_point, char_point + 1)
|
||||
if not self.region_list_contains_region(folded_regions, char_region):
|
||||
matching_regions.append(char_region)
|
||||
|
||||
return matching_regions
|
||||
|
||||
def region_list_contains_region(self, region_list, region):
|
||||
|
||||
for element_region in region_list:
|
||||
if element_region.contains(region):
|
||||
return True
|
||||
return False
|
||||
|
||||
def visible_region_begin(self):
|
||||
return self.view.visible_region().begin()
|
||||
|
||||
def visible_text(self):
|
||||
visible_region = self.view.visible_region()
|
||||
return self.view.substr(visible_region)
|
||||
|
||||
def target_regexp(self, character):
|
||||
re_flags = self.determine_re_flags(character)
|
||||
if (REGEX_ESCAPE_CHARS.find(character) >= 0):
|
||||
return re_flags + '\\' + character
|
||||
elif character == "enter":
|
||||
return re_flags + "(?=^).|.(?=$)"
|
||||
else:
|
||||
return re_flags + character
|
||||
|
||||
def get_folded_regions(self, view):
|
||||
'''
|
||||
No way in the API to get the folded regions without unfolding them first
|
||||
seems to be quick enough that you can't actually see them fold/unfold
|
||||
'''
|
||||
folded_regions = view.unfold(view.visible_region())
|
||||
view.fold(folded_regions)
|
||||
return folded_regions
|
||||
|
||||
|
||||
class EasyMotionCommand(sublime_plugin.WindowCommand):
|
||||
winning_selection = None
|
||||
|
||||
def run(self, character=None, select_text=False):
|
||||
global JUMP_GROUP_GENERATOR, SELECT_TEXT, JUMP_TARGET_SCOPE
|
||||
sublime.status_message("EasyMotion: Jump to " + character)
|
||||
|
||||
SELECT_TEXT = select_text
|
||||
|
||||
active_view = self.window.active_view()
|
||||
|
||||
settings = sublime.load_settings("EasyMotion.sublime-settings")
|
||||
placeholder_chars = settings.get('placeholder_chars', 'abcdefghijklmnopqrstuvwxyz01234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ')
|
||||
JUMP_TARGET_SCOPE = settings.get('jump_target_scope', 'string')
|
||||
case_sensitive = settings.get('case_sensitive', True)
|
||||
|
||||
JUMP_GROUP_GENERATOR = JumpGroupGenerator(active_view, character, placeholder_chars, case_sensitive)
|
||||
|
||||
if len(JUMP_GROUP_GENERATOR) > 0:
|
||||
self.activate_mode(active_view)
|
||||
self.window.run_command("show_jump_group")
|
||||
else:
|
||||
sublime.status_message("EasyMotion: unable to find any instances of " + character + " in visible region")
|
||||
|
||||
def activate_mode(self, active_view):
|
||||
global COMMAND_MODE_WAS
|
||||
active_view.settings().set('easy_motion_mode', True)
|
||||
# yes, this feels a little dirty to mess with the Vintage plugin, but there
|
||||
# doesn't appear to be any other way to tell it to not intercept keys, so turn it
|
||||
# off (if it's on) while we're running EasyMotion
|
||||
COMMAND_MODE_WAS = active_view.settings().get('command_mode')
|
||||
if (COMMAND_MODE_WAS):
|
||||
active_view.settings().set('command_mode', False)
|
||||
|
||||
|
||||
class ShowJumpGroup(sublime_plugin.WindowCommand):
|
||||
active_view = None
|
||||
|
||||
def run(self, next=True):
|
||||
self.active_view = self.window.active_view()
|
||||
|
||||
self.show_jump_group(next)
|
||||
|
||||
def show_jump_group(self, next=True):
|
||||
global JUMP_GROUP_GENERATOR, CURRENT_JUMP_GROUP
|
||||
|
||||
if next:
|
||||
CURRENT_JUMP_GROUP = JUMP_GROUP_GENERATOR.next()
|
||||
else:
|
||||
CURRENT_JUMP_GROUP = JUMP_GROUP_GENERATOR.previous()
|
||||
|
||||
self.activate_current_jump_group()
|
||||
|
||||
def activate_current_jump_group(self):
|
||||
global CURRENT_JUMP_GROUP, EASY_MOTION_EDIT, JUMP_TARGET_SCOPE
|
||||
'''
|
||||
Start up an edit object if we don't have one already, then create all of the jump targets
|
||||
'''
|
||||
if (EASY_MOTION_EDIT is not None):
|
||||
# normally would call deactivate_current_jump_group here, but apparent ST2 bug prevents it from calling undo correctly
|
||||
# instead just decorate the new character and keep the same edit object so all changes get undone properly
|
||||
self.active_view.erase_regions("jump_match_regions")
|
||||
else:
|
||||
EASY_MOTION_EDIT = self.active_view.begin_edit()
|
||||
|
||||
for placeholder_char in CURRENT_JUMP_GROUP.keys():
|
||||
self.active_view.replace(EASY_MOTION_EDIT, CURRENT_JUMP_GROUP[placeholder_char], placeholder_char)
|
||||
|
||||
self.active_view.add_regions("jump_match_regions", CURRENT_JUMP_GROUP.values(), JUMP_TARGET_SCOPE, "dot")
|
||||
|
||||
|
||||
class JumpTo(sublime_plugin.WindowCommand):
|
||||
def run(self, character=None):
|
||||
global COMMAND_MODE_WAS
|
||||
|
||||
self.active_view = self.window.active_view()
|
||||
self.winning_selection = self.winning_selection_from(character)
|
||||
self.finish_easy_motion()
|
||||
self.active_view.settings().set('easy_motion_mode', False)
|
||||
if (COMMAND_MODE_WAS):
|
||||
self.active_view.settings().set('command_mode', True)
|
||||
|
||||
def winning_selection_from(self, selection):
|
||||
global CURRENT_JUMP_GROUP, SELECT_TEXT
|
||||
winning_region = None
|
||||
if selection in CURRENT_JUMP_GROUP:
|
||||
winning_region = CURRENT_JUMP_GROUP[selection]
|
||||
|
||||
if winning_region is not None:
|
||||
if SELECT_TEXT:
|
||||
for current_selection in self.active_view.sel():
|
||||
if winning_region.begin() < current_selection.begin():
|
||||
return sublime.Region(current_selection.end(), winning_region.begin())
|
||||
else:
|
||||
return sublime.Region(current_selection.begin(), winning_region.end())
|
||||
else:
|
||||
return sublime.Region(winning_region.begin(), winning_region.begin())
|
||||
|
||||
def finish_easy_motion(self):
|
||||
'''
|
||||
We need to clean up after ourselves by restoring the view to it's original state, if the user did
|
||||
press a jump target that we've got saved, jump to it as the last action
|
||||
'''
|
||||
self.deactivate_current_jump_group()
|
||||
self.jump_to_winning_selection()
|
||||
|
||||
def deactivate_current_jump_group(self):
|
||||
'''
|
||||
Close out the edit that we've been messing with and then undo it right away to return the buffer to
|
||||
the pristine state that we found it in. Other methods ended up leaving the window in a dirty save state
|
||||
and this seems to be the cleanest way to get back to the original state
|
||||
'''
|
||||
global EASY_MOTION_EDIT
|
||||
if (EASY_MOTION_EDIT is not None):
|
||||
self.active_view.end_edit(EASY_MOTION_EDIT)
|
||||
self.window.run_command("undo")
|
||||
EASY_MOTION_EDIT = None
|
||||
|
||||
self.active_view.erase_regions("jump_match_regions")
|
||||
|
||||
def jump_to_winning_selection(self):
|
||||
if self.winning_selection is not None:
|
||||
self.active_view.run_command("jump_to_winning_selection", {"begin": self.winning_selection.begin(), "end": self.winning_selection.end()})
|
||||
|
||||
|
||||
class DeactivateJumpTargets(sublime_plugin.WindowCommand):
|
||||
def run(self):
|
||||
pprint("DeactivateJumpTargets called")
|
||||
global EASY_MOTION_EDIT
|
||||
|
||||
active_view = self.window.active_view()
|
||||
if (EASY_MOTION_EDIT is not None):
|
||||
active_view.end_edit(EASY_MOTION_EDIT)
|
||||
self.window.run_command("undo")
|
||||
EASY_MOTION_EDIT = None
|
||||
|
||||
active_view.erase_regions("jump_match_regions")
|
||||
|
||||
|
||||
class JumpToWinningSelection(sublime_plugin.TextCommand):
|
||||
def run(self, edit, begin, end):
|
||||
winning_region = sublime.Region(long(begin), long(end))
|
||||
sel = self.view.sel()
|
||||
sel.clear()
|
||||
sel.add(winning_region)
|
||||
self.view.show(winning_region)
|
@@ -0,0 +1 @@
|
||||
{"url": "https://github.com/tednaleid/sublime-EasyMotion", "version": "2013.03.26.20.46.50", "description": "Sublime Text 2 plugin to quickly jump to any character in the visible area of the active view."}
|
Reference in New Issue
Block a user